Original ceramic character with a crimson eye and layered charcoal cape

Umberhall Scene / Character design & game art

We design characters
players remember.

Distinctive 2D and 3D characters for mobile games.
From the first visual idea to the assets your team needs.

Explore services
Original identity. Built with production in mind.Meet the studio ↓

The studio

A strong character
starts with a clear idea.

Close-up of the original ivory character mask and sculpted cape

Umberhall Scene is a new, fast-growing character design and game art studio focused on mobile video games.

We work with game studios, publishers and independent developers to turn briefs into distinctive characters: concepts, illustrations, expressions, 3D models and game-ready assets.

From one hero to a complete cast, the work follows your art direction and production needs.
Across game genres
RPGCasual & Hyper-CasualStrategyAdventureSimulationFantasySci-FiHorrorPuzzleSocial & Lifestyle

Services / 2D + 3D

Choose your next
production step.

Start with a concept or build a complete character. Scope, deliverables and the final quote are agreed before production.

Prices in USD. Swipe or use the arrows to explore all nine services.

From first idea
to final asset.

Clear review stages keep the creative work connected to your game and your team.

Original character front view with layered ceramic armor
Phase 01

Define the brief

Game genre, audience, art direction and technical needs. We agree the scope before production.

Phase 02

Explore the character

Silhouettes, proportions, costume ideas and color direction are reviewed together.

Phase 03

Build & refine

The approved direction becomes the illustration, model, expression sheet or animation in your scope.

Phase 04

Prepare delivery

Files are organized around the agreed formats, naming and production requirements.

Production requirements

Designed to belong.
Prepared to perform.

Original mobile game character with a technical silhouette study
01 / Visual clarity

Read at game scale.

Silhouette, color contrast and key details are planned for the way a character will appear on a mobile screen.

02 / Technical fit

Agree the limits early.

Geometry budgets, texture sizes, skeleton needs and target formats are defined with your team before the asset is built.

03 / Consistent handoff

Give the next artist context.

Reference sheets, organized files and style guidance keep character decisions clear across the production pipeline.

Delivery requirements are specific to each brief. Engine integration and testing are included only when agreed in the project scope.

Client perspectives

The work, in
their words.

Feedback on character design, production requirements and the final handoff.

01 / 07

A few things
before we begin.

Practical answers about scope, review stages and digital delivery.

01

Can we start with a single character?

Yes. A project can begin with one concept, illustration or 3D character. The scope can also cover a complete cast or an ongoing production workflow, depending on your brief and the agreed schedule.

02

Can you work within our existing art direction?

Yes. Provide your current references, character requirements and style documentation. We use these to agree a visual direction before developing the final artwork.

03

What should our brief include?

Share the game genre, audience, character role, visual references, required deliverables and preferred timeline. For 3D and animation work, include the target engine, geometry and texture limits, skeleton needs and file formats.

04

Are revisions included?

The quote identifies the review stages and revision allowance. Feedback within the approved brief is handled at those stages. Changes to the approved direction or additional deliverables may require an updated scope and price.

05

How are mobile requirements handled?

Technical constraints are confirmed before production. A mobile character can be planned around the agreed silhouette, geometry budget, texture size and rig needs. Integration testing is included only when stated in the scope.

06

How do pricing and delivery work?

The displayed prices are starting points or typical scope ranges in USD. You receive a project-specific quote and schedule. Artwork and supporting files are delivered digitally in the formats agreed for your project.

07

Who owns the final artwork?

The project agreement sets out usage rights or an assignment for the approved deliverables, along with payment conditions. Source files, unused concepts, third-party assets and any portfolio permissions are addressed separately.

08

Do you also create style guides?

Yes. A style guide can define character proportions, silhouette rules, color and material direction, costume language and reference standards, helping multiple artists work consistently.

Original character holding a glowing triangular compass

Start a project

Your next character
starts here.

Tell us what your game needs.
We will help define the right scope and next step.

Email

projects@umberhallscene.com

Address

921 East Prospect Road, Fort Collins, CO 80525

Phone

+1 6063730320

Project enquiry

Tell us what
you have in mind.